Alexandria Task List (June 2011) by jsylvanus
Stuff we need to get done, damn it.
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| Done | The Task | Assigned to |
|---|---|---|
0 | Fix the goddamned peerless system | WarLocke |
0 | Virtual Currency finishing touches (see SVN log) | Anyone |
AGS: Convert rankings to static XP table | WarLocke | |
0 | AGS: Behind the scenes kills-over-time counter to bump loot, resets on artifact drop | WarLocke |
0 | Design re-eval on Shadowmail Set | Troi |
0 | --- Absolutely Vital to Patch Above Here --- |
|
0 | Upgrade slot machine loot | CEO |
0 | AGS: Occasional ranking-based onslaught of bounty hunters (rank * 3 over rank / 2 minutes) | WarLocke |
1 |
| WarLocke |
0 | --- quick fixes below this line --- |
|
0 | Some interesting new schematics (no particular theme, just cool stuff) - Possibly related to new spawns above | CEO / Troi |
1 |
|
|
0 | Some new spawns, both low and high difficulties | CEO / Troi |
0 | Expiring newbie spellbook OR spellbook that gains spells as you train (gaining magery = book XP) | Troi |
1 |
| WL, r1521 |
0 | --- stuff on-hold below this line --- |
|
0 | OC Event #2 (Umbra Supplies) | WarLocke |
0 | Visual feedback system on artifact rolls (generic system, AGS as testbed) |
|
0 | New player introductory quest(s) (Neophyte LRC set to be distributed at newbie champs) |
|
0 | AGS: Mass-kill missions |
|
0 | AGS: Extra hard "Boss" contracts (basically mini-champs in wilderness) |
|
0 | Tea brewing system (harvest from plant statics, brew by combining) |
|
0 | Khaldun minor artifacts? |
|